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- Vorpal Enchantment vs Plague Fire Enchantment
Vorpal and PlagueFire Enchantments are most preferred Enchantment among many dungeoneers.
Both of them have excellent stats and both of them has diffrence uses,
So which one is better?
You can't decided which Enchantment to use?
There are factors you need to see before deciding which Enchantment to buy
Lets look at each stats first.
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Vorpal Enchantment
Lesser : +12% Critical Severity
Normal : +25% Critical Severity
Greater : +38% Critical Severity
Perfect : +50% Critical Severity
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PlagueFire
Lesser : +3.5% Fire Damage, Burn for 1.2% Damage per Second for 3s and reduce defend by 5% can be stacked 3times.
Normal : +5.5% Fire Damage, Burn for 1.8% Damage per Second for 3s and reduce defend by 10% can be stacked 3times.
Greater : +7.5% Fire Damage, Burn for 2.5% Damage per Second for 3s and reduce defend by 15% can be stacked 3times.
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Basically simply put, Vorpal Enchantment increases your critical damage,
and PlagueFire increase your average dps
which is better?
It depends on your class and Critical Scores.
Lets say you have archived 50% Critical Chance.
Greater Vorpal Enchantment is going to increase your critical Severity by 38%
in this case, 75%+38% = 113%
in this case, 75%+38% = 113%
(80% Critical severity cap is bullshit don't worry)
meaning with 50% Critical Chance
It will increase your overall dmg by huge 19%
while Greater Plague Fire gives
7.5%+2.5%=9% extra damage
Hence Looking at the pure damage side if you have more than 2300~ Critical Strike Points
Vorpal Enchantment will be much better choice,
Here comes the twist,
Greater Plague Fire not only gives damage but it has Defence reduction which stacks 3 times.
Forgetting PvP, In epic dungeons, Having 2200~ Armor Penetration
will completely or almost remove all mitigation,
Having that 45% defence reduction is not that useful
Some may argue negative armour is good but I say pure damage.
In the end, case depends on your build.
2300~ Crit + 2200~ Armor with Vorpal Enchantment
or
Millions of Power with Greater Plague Fire
at the end of the day, it depends on who can do better job at getting better stats.
Early stat-wise, Critical and Armor P benefits you more than just raw power
but as scores goes up Crit and Armor has great diminishing returns,
while power doesnt.
Do also remeber Vorpal Enchantment is more expensive than Greater Plague Fire
Also, for special cases such as Rogues who goes Executioner Feat,
benefits more from Vorpal Enchantment due to Deadly momentom
and extra Critical chances they get from skills
and extra Critical chances they get from skills
In my opinion Vorpal Enchantment is more useful because lv60 Very Rare Items
naturally contains Critical Strikes and since benefiting from that once stacked to 2300
your damage will show marvels.
But again, due to Prices of Vorpal Enchantment being almost 3x the price of Plague Fire,
Plague Fire is definitely more cost efficient.




